# How to Use Task > This tutorial guides you on how to run a task. ## Pre-defined Tasks The directory [`grutopia_extension/tasks/__init__.py`](https://github.com/OpenRobotLab/GRUtopia/blob/main/grutopia_extension/tasks/__init__.py) contains a list of all our pre-defined tasks: ```Python from grutopia_extension.tasks import ( manipulation_task, mobile_manipulation_task, finite_step_task, single_inference_task, social_navigation_task, ) ``` We can also review the configuration of each task in [`grutopia_extension/configs/tasks/__init__.py`](https://github.com/OpenRobotLab/GRUtopia/blob/main/grutopia_extension/configs/tasks/__init__.py). ## How to Use Task To use an existing task within GRUtopia, you can simply use the corresponding type of task config in the runtime configuration as following: ```{code-block} python :emphasize-lines: 16-22 from grutopia.core.config import Config, SimConfig from grutopia.core.gym_env import Env from grutopia.core.runtime import SimulatorRuntime from grutopia.core.util import has_display from grutopia.macros import gm from grutopia_extension import import_extensions from grutopia_extension.configs.tasks import ( SingleInferenceEpisodeCfg, SingleInferenceTaskCfg, ) headless = not has_display() config = Config( simulator=SimConfig(physics_dt=1 / 240, rendering_dt=1 / 240, use_fabric=False), task_config=SingleInferenceTaskCfg( episodes=[ SingleInferenceEpisodeCfg( scene_asset_path=gm.ASSET_PATH + '/scenes/empty.usd', ), ], ), ) sim_runtime = SimulatorRuntime(config_class=config, headless=headless, native=headless) import_extensions() # import custom extensions here. env = Env(sim_runtime) obs, _ = env.reset() i = 0 while env.simulation_app.is_running(): i += 1 obs, _, terminated, _, _ = env.step(action={}) if i % 1000 == 0: print(i) env.simulation_app.close() ``` In the above example, we use `SingleInferenceTaskCfg` to specify the type of task. For each type of task the corresponding episode config type (`SingleInferenceEpisodeCfg` in the example) should be used to specify episode-wise configurations, such as the scene assets to use in each episode.